Traditional Art - Term 2

 Perspective


Concept art for The Walking Dead: A New Frontier by Aasim Zubair


This piece of Games Art uses two point perspective. It shows a long hallways with two doors from each end. The corner of the hallways where it bends at a right angle is closer to the viewer, and the doors are the furthest away. This is what two point perspective does. The points are typically far apart on a straight line, which are the vanishing points. 


Christ handing the keys to St. Peter by Pietro Perugino (1481-2)

This traditional piece from art history uses one point perspective. The buildings sit on top of the horizon line and people in the distance get smaller as they're closer to the vanishing point.


Skeletal Anatomy


Skeletal anatomy involves the structure of a skeleton in a character, and is supposed to replicate accuracy in real life. Throughout history, when it came to understanding the anatomy of a human, there was a lot of speculation on what the skeleton looked like. Galen was one of the first physicians in the Roman empire to draw out the human skeleton, except it wasn't accurate. He used the skeletons of animals such as pigs and apes to guess what the human skeleton looked like. His theories dominated British medicine for over 1,500 years. During the renaissance period (14th-17th centuries), his mistakes were corrected by Andreas Vesalius, who dissected an actual human body to draw out the skeletal structure. This was the most accurate drawing to date.


Galen's skeletal anatomy sketch

Vesalius' skeletal anatomy sketch

One of my tasks involved drawing out a skeleton as anatomically correct as possible on a game character. Below is a picture of Toon Link from The Legend of Zelda series, and then my interpretation of the skeleton. I used a reference of a skeleton to draw it correctly. Some proportions are different because the character is a chibi, with a big head and small body.




Additionally, I have sketched the front view of the skeleton with the correct proportions to help with anatomy.


As part of my research, I found a anatomically accurate skeleton of a character. Below is an image of Dry Bowser, the skeleton version of Bowser from the Super Mario series.




Additionally, skeletons have been portrayed in art history for many years and many artists have shown variants of how they interpret them. David Lozeau is an artist where skeletons are the main focus in his works.


Birds of a Feather


Bottoms Up


Skulls

Skulls in artwork usually symbolise death, and are also the most powerful symbols. They are also used in different cultures, for example, Dia De Los Muertos is a Spanish tradition where skulls would be decorated and put around graves to celebrate death. Skulls can be depicted in different ways in artwork, and don't have to be presented physically.


Pyramid of Skulls by Paul Cezanne (1901)


For this weekly task, I have followed a step by step guide on how to draw a skull with a grid. With this skull base acting as an additional guide, I drew my character from my 2D project to make it accurate the shape. I also used rembrandt lighting for shading the face.


Additonally, I have sketched out a skull at a different angled to focus on colour and shading.



Silhouettes,Thumbnail Sketches, Quick Poses and Expressions

As part of my 2D course, I did some silhouette sketches followed up by thumbnail sketches to design a character for a game. The sketches were done really quickly and take around a minute to do each. A massive amount of detail is not required and the sketches are messy, so I can save the detail for later when I have decided on a design.




I have also sketched out some quick poses to practise anatomy, which took around 45 seconds to do.


I did some facial expressions for my character to show off a variety.


Rembrandt Lighting

Rembrandt lighting is a technique used mainly in photography with models. It focuses on heavy shadowing and lighting. A small triangular light is visible under a subject's eye. For this task, I sketches some circles as faces and only added the shadows, rather than the detail of the face. This shows a contrast of light and shadow. Additionally I did some sketches of a bust that focuses on the lighting. I also did a self portrait showing off rembrandt lighting, accompanied by a cartoon version, plus some cartoon sketches focusing on the shadowing.



Character Stat Card



Miscellaneous Work

Cartoon version of Bastille, my main focus was anatomy and angles.


Sketches of random characters (Top row left to right: Luke, Clementine and Kenny from The Walking Dead Game; Bottom row left to right: Waluigi, Yoshi and Luigi from Super Mario), my main focus was shading.


Anatomy sketch base of character for 2D project, with additional sketches of expressions and angles


Sketches of Hank and Connor from Detroit: Become Human, I mostly focused on head angles


Sketches of random characters in different colours, I used blender pens for the shadows and fineliners for the outline. I focused on shading and different head angles.



Sketches of Lee and Clementine from The Walking Dead Game for my Critical Studies Box Art Development, sketched in biro and lined in black fineliner.




2021. The Fyne Art of David Lozeau [online]. David Lozeau. Available at: https://www.davidlozeau.com/ [Accessed 26th January 2021]

2021. Pyramid of Skulls, 1901 by Paul Cezanne [online]. Paul Cezanne. Available at: https://www.paulcezanne.org/pyramid-of-skulls.jsp [Accessed 9th March 2021]

2021. Perspective in Art - Conjuring the Space [online]. Widewalls. Available at: https://www.widewalls.ch/magazine/perspective-in-art [Accessed 14th January 2021]

2021. Galen's Anatomy - Galen [online]. Weebly. Available at: https://galenandhisbrains.weebly.com/galens-anatomy.html [Accessed 26th January 2021]

Pou, R, 2014. Brains, Brawn and Beauty: Andreas Vesalius and the Art of Anatomy [online]. The New York academy of Medicine. Available at: https://nyamcenterforhistory.org/2014/10/30/brains-brawn-beauty-andreas-vesalius-and-the-art-of-anatomy/ [Accessed 26th January 2021]

Zubair, A, 2017. The Walking Dead [online]. ArtStation. Available at: https://www.artstation.com/artwork/Am9l5 [Accessed 14th January 2021]


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